I'm an indie game developer with over a decade of experience crafting unique, memorable games.
From early Gamemaker experiments to academic projects in Unity, I've explored a range of engines and now focus primarily on Godot.
My skill set spans game design, programming, and 3D art.
I thrive on experimenting with unconventional mechanics and themes
to push the boundaries of interactive storytelling.
Games
Release: 03 August, 2025
Disaster Current
Hold back the lava while enduring a hellish looping current!
Argh - this beautiful night has been disturbed by a volcanic eruption.
Unfortunately, this town's planning is... poor, but on the upside,
a looping current connects the work stations!
Build barricades to block off the lava before it brings this town to a fiery end.
Release: 20 July, 2025
Paravore
2nd Place in the Godot Wild Jam #83!
Get a job to repay your debt? In this economy?!
No - you are one of the lucky few who can host, and the parasite market is booming. Why else is the man at your window so excited about them? Just make sure you eat enough, or you'll be eaten instead.
Release: 25 Apr, 2025
Cardinal Sequence
Cardinal Sequence is a cosmic rogue-lite deckbuilder with a unique twist: cards are played by inputting sequences of directional commands. Chain together powerful abilities, discover wild synergies and master a whole new way to play cards.